STEM Minds #Design2030 Challenge!
Participate in our new #Design2030 Challenge and add your ideas to the World's To-Do List! 15 Days until school starts up again. 15 Goals for a Sustainable World. A perfect opportunity for your child to flex their brainpower to create, innovate, and share some of...
International Women’s Day Roundup: Empowering the Next Generation of Women in STEM
This year marks 25 years since The Beijing Declaration and Platform for Action for women’s rights. While it goes without saying that at STEM Minds we work to empower girls (and all of our students) to be fearless learners and become the next generation of innovators...
Can Video Games Teach Us History?
Many people seem to think history is boring and profess it to be their least favourite subject in school. And yet popular culture is obsessed with historical content! Game of Thrones, Vikings, and The Crown are just a few of the historically themed TV’s shows that...
Should Educators Be Embracing Esports?
Competitive gaming? In school?! It can seem counterintuitive to bring Esports curriculum into schools. After all, aren’t we supposed to be steering our kids away from the screen? But you would be surprised about the amazing benefits of combining Esports and...
What is Blended Learning?
Great news! Canada is amongst the world leaders for future skills education, ranking 5th overall according to the Worldwide Educating for the Future Index. And lately in our education system there has been a lot of buzz about “online learning” and especially “blended...
Using Technology for Cross-Curricular Learning
In the month of May, we were lucky enough to be able to attend several conferences and we also got to speak about some topics that we at STEM Minds are very passionate about; gamification and cross-curricular learning! If you were not able to catch us in action at the...
How Games Promote Student Engagement & Learning
In the month of May, we were lucky enough to be able to speak at a few conferences about some topics that we at STEM Minds are very passionate about: gamification and cross-curricular learning! If you were not able to catch us in action at the conferences, then check...
The Class of 2030
The “Class of 2030” Report (published by Microsoft and McKinsey & Company’s Education Practice) is an extensive survey about gaining insight into how to have the graduating class of 2030 thrive in work and life in a rapidly evolving career landscape. Advances in...
Tool or Toy? 3 Ways to Quality-Check Your Classroom Tech
There are so many Tech tools for educators on the market. It can be easy to feel like every single thing is a “must have” and feel like your students will fall behind without access to the latest and greatest tools. The obstacle for many teachers is not the...
Building Autonomy in the Classroom
We see it all the time in the classroom. You’ve JUST finished giving instructions for new concepts and already kids are proclaiming they can’t do it! It is often the case that students immediately default to needing adult help before even trying something themselves....